So while I think I initially came down in agreement with this idea, I don't know that I'd want energy to be spent here when it could be spent on, say, giving all warrior classes a perm. On the secret third hand, making it work so that the preselection is kept (after the spell slot has been removed and then added back) would take resources that might better be spent elsewhere.
But, again, that wouldn't be affected by level drain. In world-terms, you could think of the preselection as your wizard being resourceful and writing down a list ahead of time of all the spells he prepares everyday. (in other words, if you keep one, you should keep both.) Level drain is supposed to hurt the character, not the player just as the screen doesn't go black when your character is blinded, the preselection being lost makes no more sense than the preselection being kept in every other circumstance. So in terms of the specific mechanic, having them preselected has nothing to do with the mechanics of magic, and everything to do with making things more convenient for the player. The game remembers your selected spells because that's less time-consuming for the player than having to select the same set of spells every time you rest. Each time a wizard selects spells, they have to go through their spellbook and decide which ones they'll prepare for the following day. On the other hand, the selection of spells to memorize doesn't represent some kind of pre-memorization. In this sense, having to re-select your spells makes sense as your mind has to try and make sense of what just happened. When you get hit by a vampire you should still be hurting days later as your body and mind slowly recover. On the one hand, level drain should suck. Then you should have to rememorise your spells (which includes selection and resting).Īs I see it, there are two facets to this.
The game (using my example) should treat you as a level 10 cleric until such time as you have a restoration spell cast on you.
Its sort of like if I take off an item that grants me extra spell slots, say like the Ring of Holiness, should the game save the spells I had previously chosen in case I re-equip the ring? I don't think so.
#Spell decisions free
If you are say a level 12 cleric and you get hit with a level drain (I'm assuming its 2 levels a hit at least in the case of vampires if not please feel free to correct) you should become a level 10 cleric (which includes the fact that you wouldn't even have any ability to know about spells from a higher level or at a greater amount than what you could get at a level 10). I just disagree with the idea that an ability that drains your level would be made to be less serious than it currently is. You'd still have to cure level drain and then rest to rememorize the spells. This feature request is for showing which spells you had previously set in which slots after you restore yourself, not to prevent the spells from being drained in the first place.